AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Ghana Q2 2022
Discover the performance trends of the top 5 entertainment mascot games on Android in Ghana during Q2 2022, including download numbers, active user stats, and revenue insights.
The second quarter of 2022 saw interesting trends in the performance of entertainment mascot games on the Android platform in Ghana. Here's a closer look at the top 5 games, based on data from Sensor Tower.
Sonic Dash Endless Runner Game
Throughout Q2 2022, weekly downloads for this SEGA classic showed a peak of approximately 4.6K in early May, before experiencing a gradual decline to around 3.4K by the end of June. The game saw a steady increase in weekly revenue, peaking at about $4 in the last week of April. Active users hovered around 28.3K at the start of the quarter and rose to a high of 32.5K at the end of April, maintaining levels above 30K for most of the period.
Sonic Forces: PvP Battle Race
This title also by SEGA had a significant increase in downloads, from 398 in late March to over 2.1K by the end of June. Weekly active users showed a strong upward trend, starting at 2.3K and reaching a high of approximately 8.7K in mid-June. Revenue remained modest but saw a peak of $4 in late April.
Sonic Dash 2: Sonic Boom Run
The sequel to Sonic Dash showed varied performance. Weekly downloads peaked at around 2.6K in mid-April but saw a downward trend to about 1.1K by the end of June. Active users followed a similar pattern, peaking at 16.8K in mid-April and gradually declining to around 11.2K by late June. Revenue was modest, peaking at $4 in mid-May.
Minion Rush: Running Game
Published by Gameloft SE, this game saw relatively stable download numbers, ranging from around 183 to 350 per week. Active users remained consistent, fluctuating between 736 and 990 throughout the quarter. Revenue was minimal, with only a few weeks showing any earnings.
Tom & Jerry: Mouse Maze
This GlobalFun Games title had the lowest download numbers among the top 5, ranging from 105 to 200 weekly. Active users ranged between 197 and 306 throughout the quarter. The game did not generate any revenue during this period.
For more detailed insights and comprehensive data, visit Sensor Tower.